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Two Months After Acquisition, Mailbox Launches Its Email Management App For The iPad
Techcrunch - il y a 9h 39 min
Sometimes, when a truly innovative startup is acquired by a larger company, innovation slows to a crawl. And other times, when an acquisition happens, a company gets the backup and investment it needs to keep on innovating. It seems like that latter case is true for Mailbox, which, two months after being acquired by Dropbox, is now ready to release its iPad app to the world.
Mailbox has been working on the app since well before the acquisition, testing out various form factors and iterations in an effort to get it just right. In a video interview last week, Mailbox founder Gentry Underwood showed us the app, explaining how the company reformatted its features specifically for the larger screen of the iPad. For one thing, the app works only in landscape mode, with a list of messages that have yet to be read on the left-hand side, and a preview pane so that users can read emails in full on the right.
“The iPad is an interesting design challenge,” Underwood told me. “It sits halfway between a mobile device and a laptop. Sometimes we use them like luxuriously large phones and other times we use them almost as laptop replacements.” As a result, that changes what people do with their email client.
“Our goal was to create an experience that was as fast and fluid for processing mail as you might do on a phone — so very quickly being able to go through and triage your messages like you can on Mailbox for iPhone,” he said. “But also, leaving enough real estate for those times when you might have a keyboard up… and you’re actually trying to use your iPad as you might use a laptop to actually get through messages in a more intentional way.”
The goal for Mailbox was to try to find a marriage between those situations that satisfied both conditions. To do that, Mailbox took advantage of the greater screen real estate to give users a greater view into the mail that they had to get through. It starts with landscape mode, which brings in both the ability to see which messages you have yet to read through, while also being able to view entire emails at once.
“A large number of people use these [devices] as laptop replacements, particularly people on the road a lot who want to take advantage of the lighter weight, the longer battery life, no need to plug it in during the day,” Underwood said. “For those people, we wanted to create an experience that was as good, or better, than they might find on their own laptops.”
To replicate the experience of those so-called road warriors, Underwood even went without a laptop for a while, living only with his mobile phone and tablet, as a way to “build empathy” for the mobile-only email user. While testing it for himself was helpful, Mailbox also relied on the Dropbox testing community to get feedback for the iPad app before release as well.
What the company learned was that just because it had more screen to work with, that didn’t mean it should add unnecessary clutter. Notably, next to the email list and the preview pane, Mailbox doesn’t also give a window into all of the different folders that you can pre-sort items into. Underwood said that the team had tested that out, but found the experience ultimately too busy. So, like the iPhone app, the iPad app hides the list of folders.
“We spent a fair amount of time trying to create an experience that was consistent with what people are used to today,” he said. Even so, the new app takes advantage of the bigger screen to enable longer-form composition, whether that means using the built-in touch-screen keyboard, or some sort of Bluetooth-enabled iPad accessory designed to make composing on the device even easier.
This is the first major release that Mailbox has had since its acquisition by Dropbox. Being part of the larger company means more infrastructure support, and Mailbox has hired a few new faces in engineering since the acquisition. Some of the other advantages include being able to take advantage of Dropbox’s support team, as well as its recruiting, operations, and administrative infrastructure.
While it’s great that Mailbox now has an app for iPhone and iPad, there are still other platforms for it to conquer. What comes next? Android? Desktop?
“We don’t really speak about the specific order of the future [road map], but I will say that people ask us often for an Android app. We hear often requests for a desktop app as well. We’re going as fast as we can to get Mailbox on as many device and get support for as many email providers as we can,” Underwood told me.
Great non-answer, Gentry! For all you non-iPhone or -iPad users, hold your horses while they work to get the app on more devices. In the meantime, check out the video and demo above to get a look at what you can expect from Mailbox for iPad — that is, if you haven’t downloaded it already.
Catégories: News informatiques
Blip Blup Is A Minimalist Mobile Puzzle Game That Lets You Play With Pulses Of Light
Techcrunch - il y a 11h 17 min
After the aesthetic elegance of Dots, prepare for another injection of minimalist puzzle game beauty. Blip Blup is the new game from London-based design house and app studio ustwo — maker of Whale Trail, a mobile game that snagged an e-book deal, plus a raft of other interesting apps including most recently Rando (random photo-sharing) and Honk (visual messaging).
Blip Blup has just launched on iOS for iPhone and iPad, either free with ads, or $1.99 ad free. It’s also available free with ads on Android (upgradable to ad-free via in-app purchase). The basic gameplay involves triggering pulses of light so that they fill in all the empty space in each level. Light pulses can be blocked by walls, and won’t travel around corners but will travel diagonally. There are also other elements introduced as your progress, such as arrows that force the direction of the light and explosive tiles to avoid. The fewer pulses (blips) you use to fill in a level, the higher your score.
The first thing that stands out about Blip Blup is that ustwo has gone for a minimalist, abstract design aesthetic, rather than a skeumorphic look and feel — despite apparently experimenting with the latter. Too much realism just didn’t fit the puzzle gameplay, says ustwo. “Getting to the final treatment was an exercise in finding a balance between our love for beautiful design as a studio and simple graphics that allow the puzzle-solving to be centre-stage,” it explains in a blog.
Blip Blub’s minimalist design certainly brings to mind betaworks’ Dots (not least because ustwo wanted to call it just Blip, before realising that name had been taken), which also recently caught our eye. Or even Peter Molyneux’s Curiosity. But with so many mobile games still opting for a cartoon aesthetic — a la Angry Birds — taking a different tack by stripping back the visuals feels refreshing — likely making these puzzlers stand out more than they would have on gameplay alone. It also seems to echo the wider digital design trend that’s been flattening graphics and decluttering visuals all over the web and mobile, doing away with realistic bells and whistles and replacing them with plain blocks of colour to allow shapes to shine through.
Blip Blub doesn’t feel entirely flat — the light pulses move via subtle colour gradations — but it’s certainly minimalistic. Its look is complemented by an ambient soundtrack that weaves in gameplay actions, with each light pulse adding a few more notes to the soundscape. (In fact ustwo says the sound is “50% of the Blip Blup experience”.) The overall effect is reflective, meditative and very relaxing. This would be a great game to play to destress after a hard day.
The slow, relaxed paced is matched by the gameplay progression, with basic tutorial puzzles leading you step by step to proper levels and from there gradually turning the screw to up the difficulty by adding new elements to the mix. There are 120+ puzzles in the free game distributed across nine levels, and 140+ across 10 levels in the paid game.
Catégories: News informatiques
Jawfish Games Launches Its Real-Time, Multiplayer Platform For iOS, Android
Techcrunch - il y a 11h 38 min
Jawfish Games, a Seattle-based startup run by a former professional poker player and the engineering team that built the Fult Tilt Poker site, launched a gaming platform that can host more than 100,000 simultaneous players in real-time tournaments across iOS, Android and the web.
While asynchronous, turn-based games have done well on mobile platforms and Facebook over the last five years, pure, real-time multiplayer games haven’t caught on as quickly partially because data connections haven’t been fast enough and because a game developer would need a critical mass of players to match them synchronously.
But Jawfish, which has raised $3.65 million in funding from firms like Founders Fund’s angel fund, Right Side Capital and other angels, says it has built a platform to do just that. Their platform can support more than 100,000 simultaneous players and host 1 million tournaments for less than $10 in bandwidth.
They initially came out with a few games in partnership with Seattle’s Big Fish Games, but now they’re bringing out more of their own titles.
Because Jawfish’s CEO Phil Gordon is a championship professional poker career who has hosted The World Series of Poker and published five books on the game, the company is doing a poker game (of course). The poker game is designed to have the look and feel of a broadcasted game with Gordon’s running commentary throughout play.
They’ve also launched a basic word search game, called Jawfish Words, that lets players compete on the getting the highest scores, finding the longest words or the most diagonals. There more obscure goals too, like finding the most words with a single vowel. They launched that game last month through a partnership with Amazon. The company has pointed out some promising stats: the average player spends 21 minutes and plays 10.7 tournaments a day. Each tournament is about 60 to 90 seconds long.
They plan to building out a suite of classic games, from casual to casino titles that make use of the platform. “Basically what we’re looking to do is to take games that people know and love and reinvent them for multiplayer real-time tournaments,” Gordon said. “That’s exactly what we’re going to do across a wide spectrum of games.”
While Jawfish hasn’t opened its platform up to third-party developers, there are other gaming networks that add multi-player mode to indie titles that are blowing up. Nextpeer, an Israeli startup, went from having just a few games in its network to well over 1,000 developers in the last several months.
“Barring a top 10-kind of franchise wanting to use our platform for multiplayer mode, it’s incredibly unlikely that we’re going to work with other studios,” Gordon said. “Certainly not for anything but the top tier. We know that our platform is the only one of its kind in the world and we think that it’s in our interest to keep the platform close to the vest and develop our own games.”
Catégories: News informatiques
Amazon Takes Kindle Fire HD Tablets To 170 Countries As It Ramps Up Its Appstore To Nearly 200 Markets
Techcrunch - il y a 14h 1 min
No, we still don’t have any word from Amazon on where it stands with a smartphone, but it’s definitely making its mobile ambitions clear anyway. Today, the e-commerce giant took two more steps in its strategy to scale up its Kindle Fire tablet business. It announced that it will now sell the two higher-end versions of the device, the Kindle Fire HD and Kindle Fire HD 8.9″, in 170 countries. And it also said that its Amazon Appstore will now be available in 200 countries.
Pre-orders in 170 countries begins today with the first models shipping out June 13, priced at the local equivalents of $284 for the 8.9″ model and $214 for the 7″ model.
Up to now, the Android-based Appstore, which works both on Amazon’s Fire tablet range but also other Android devices, has only been live in the UK, Germany, France, Italy, Spain, China and Japan, with Brazil next in line. It makes sense that Amazon will have opened it up at the same time as it’s ramping up its Fire tablet distribution.
“We are thrilled to be expanding the reach of our global app distribution to nearly 200 countries,” said Mike George, VP of Apps and Games at Amazon, in a statement. “By further expanding the distribution of apps to millions of customers around the world, we are continuing to make it easy for customers to enjoy their Amazon apps on Kindle Fire and any Android device.”
Amazon will be kicking off with a couple of free games — a tradition of Amazon’s when it opens up a new store front to focus on some bestsellers. In this case, it will be “Fruit Ninja” and “Cut the Rope: Experiments,” which will be free respectively on May 23 and May 24.
On a more long-tail note, it’s important for Amazon to make its Appstore as globally available as possible as a way of enticing more developers to the platform. In addition to giving them the promise of wide audiences, Amazon has also turned on features like in-app payments, subscriptions and even its own virtual currency, Amazon Coins, to give developers more flexibility in how they make money on its plaform (and, taking a page from Apple’s book, tie them and users further into the Amazon ecosystem in the process). It comes also on the heels of the company previewing the global Appstore availability in April, when it began to invite developers to start submitting their apps.
The company, as usual with Amazon, has remained tight-lipped on how many tablets it has sold since launching the Kindle Fire range in 2011. Today, however, Dave Limp, VP, Amazon Kindle, noted that the Kindle Fire HD (the 7″ model) has been the company’s “#1 best-selling item in the world” since being launched.
Although the HD is available with an optional LTE component in the U.S. it looks like this rollout is WiFi-only: to improve range and service, it comes with dual-band Wi-Fi capability for both 2.4 GHz network and 5 GHz network services. As with other Kindle Fire products, the two models going on sale today will work with Amazon’s existing and wide range of content, including apps, films, TV, games and 300+ books “exclusive to the Kindle Store.”
The move comes two months after Amazon dropped the price on the bigger two tablets, with an 8.9″ screen, to $269. At that time, it started selling it in Europe and Japan.
To date, Amazon has been selling the two HD tablets in the U.S., UK, Germany, France, Italy, Spain and Japan. For a company like Amazon, which operates on a basis of competition-beating prices and low margins, it’s important for it to add as much scale as it can to its operation, so expanding Fire HD sales globally is an essential part of that strategy.
Catégories: News informatiques
Square Starts Mobile Payments In Japan, Its First Country Outside Of North America, In Partnership With Visa's Ally
Techcrunch - il y a 14h 20 min
Mobile payment platform Square has announced that it is now publicly available in Japan, its first country outside of North America. The iPhone is very popular in Japan, making it a potentially strong crossover market for Square, which first launched on iOS before also becoming available on Android.
The move is a bold one for Square, considering that Japan is already a mature market for mobile payments, which were pioneered there by NTT docomo and KDDI. PayPal, Square’s main rival, already has a foothold in Japan, where its partners include mobile operator Softbank. Square’s advantage there may be founder Jack Dorsey’s emphasis on the platform’s aesthetics. In fact, Dorsey stated that Square’s priority on design influenced the company’s decision to make Japan its first stop in Asia.
“I am honored to introduce Square to a country with a rich history of design, innovation and tradition. Square shares the same values and attention to detail in our products,” said Square CEO and co-founder Jack Dorsey.
Square’s association with the iPhone will also help it in Japan, where Apple’s smartphone is still beating out Android devices. According to data from Kantar, iPhones make up 66% of sales there, compared to Android’s 32% share.
The company has taken a slow-and-steady approach to its international expansion, stating that it has no “specific timeline” for Square’s deployment in other countries. Its first step outside the U.S. when it launched in Canada in October. At that time, there were much speculation that Asia would be the next target in Square’s international expansion strategy.
While it’s taken its time tackling global markets, Square has recently launched several new features that shows it is growing increasingly serious about positioning its payment services as a rival to Paypal’s dominance. Earlier this week, the beta version of Square Cash, which enables payments to be sent by email, surfaced. Square also recently hired the former Google SMB of global sales and operations, Francoise Brougher, to serve as their business lead. Brougher will help Square with customer support and partnerships, in addition to growing out the company internationally.
Square has partnered with Sumitomo Mitsui Card Corporation (SMCC), the company that introduced Visa to Japan.
The Square Reader allows businesses to accept credit card payments from mobile devices for a transaction fee of 3.25% per swipe.
Catégories: News informatiques
jQuery.Swatches Turns Div into a Sweet Color Swatch
WebAppers - il y a 14h 37 min
jQuery.swatches is a free to use that turns a one-line div into a sweet color swatch. You can customize the class as you want. Using different classes would allow you to render groups of swatches at individual times by calling swatchify() on a different selector.
Requirements: jQuery Framework
Demo: http://maxmackie.com/jquery.swatches/
License: MIT License
Professional Web Icons for Your Websites and Applications
Catégories: Développement web
OtterBox Acquires Rival Protective Case Maker LifeProof After Settling Patent Lawsuit
Techcrunch - il y a 15h 57 min
OtterBox, which makes the top-selling protective case for smartphones, has announced the acquisition of LifeProof for an undisclosed amount.
News of the acquisition comes one day after a lawsuit filed by OtterBox against LifeProof for patent infringement was dismissed. OtterBox told the North Carolina Business Report that the acquisition was not related to the lawsuit or any settlement. Headquartered in San Diego, LifeProof also makes protective cases and accessories for smartphones and tablets.
Over the next 30 days, OttberBox will beginning incorporating the LifeProof brand into OtterBox’s product lineup. More information about product availability and alignment will be available after that period. OtterBox currently has about 650 employees worldwide, while LifeProof, which was founded in 2009, employs about 250 people, who the companies say will remain in their San Diego location “for the foreseeable future.”
“Our strategy is to utilize our combined brand momentum, and world-class talent to create a great customer experience that generates OtterBox brand ambassadors for life,” Thomas said in the acquisition announcement.
In addition to its extremely durable smartphone cases, which are designed to withstand drops, water immersion and debris, OtterBox also makes protective coverings for other mobile devices such as tablets, as well as screen protectors and accessories. LifeProof’s cases are designed for people with very active lifestyles (or who are especially accident prone around mountains, concrete and bodies of water). Both companies’ cases performed well when they were subjected to abuse in the name of consumer research by TechCrunch during CES in January.
Catégories: News informatiques
Samsung Galaxy S4 Shipments Hit 10 Million One Month After Release
Techcrunch - il y a 16h 59 min
Samsung’s Galaxy S4 has hit 10 million channel sales one month after its release. The company announced its latest milestone today just eight days after confirming that it had shipped over 6 million units of the S4 since its international launch on April 26. According to Samsung, this is the fastest ever sell rate for any of its smartphones.
The latest entry in the Galaxy series–meant as Samsung’s iPhone challenger–has sold much more quickly than its predecessors. The Galaxy S4′s milestone beats the record set by the Galaxy S3, which reached 10 million channel sales 50 days after its launch in 2012. The Galaxy S2 took five months and the Galaxy S seven months to reach the same number.
(Channel sales are to wireless operators and not direct to consumers. In other words, the numbers are for units shipped.)
The Galaxy S4 had to overcome inventory issues that disrupted its U.S. rollout and were attributed by the company to unexpectedly high demand for the phone. Though the Galaxy S4 is indeed selling swiftly, reinforcing Samsung’s dominance of the worldwide smartphone market, Jordan Crook noted after it hit 6 million units shipped that the iPhone is still technically a faster selling phone than any of Samsung’s Galaxy models.
When the iPhone 5 launched, Apple took over 2 million pre-orders in the first 24 hours available. Furthermore, iPhone 5 pre-orders were two times the number of pre-orders seen for the iPhone 4S. Despite Apple’s recent earnings woes, consumers still love their iPhones, and Samsung VS Apple: Battle Smartphone is not over quite yet, especially as the Cupertino company prepares to launch new products this fall.
Catégories: News informatiques
Why Does Hollywood Hate The Future?
Techcrunch - il y a 21h 52 min
A few weeks ago, Chris Dixon tweeted something thought-provoking:
What were the last Hollywood movies you saw about technology & the future that were optimistic? They seem to be systematically dystopian.
I happened to be sitting in a movie theater waiting for Iron Man 3 to start, so I tried to come up with a good counter-example. It’s a lot harder than I thought it would be. Then the pre-movie trailers starting playing. The new Will Smith (and son) flick, After Earth: dystopia. The new Guillermo del Toro flick, Pacific Rim: dystopia. Even the new Superman flick, Man of Steel, could be classified as a technological dystopia (more below).
Sure, there are some films — mainly smaller indies — that in some ways are starting to buck the trend. But overall, Dixon (and Peter Thiel, who Dixon says he got the idea from) are right: Hollywood seems to hate technology. Why?
My initial thought is simply that dystopia sells. It’s the same reason why the mainstream media covering technology tends to harp on the downsides of new tech, sometimes to the point of fear mongering. They are tracking you! They want to know your location! They want to record you going to the bathroom!
Most people are predisposed to fear what they do not understand. Hollywood’s futuristic films are simply playing to this fear in the same way that horror films are packed with moments meant to startle you.
This is nothing new. In 1927, Fritz Lang’s Metropolis — the very first feature-length science fiction film — told of a 2026 where the lower class workers power the technology for the upper class. In 1951, The Day the Earth Stood Still saw aliens bring a giant robot to Earth that would destroy the planet if humans couldn’t get their act together. The 1960 version of The Time Machine (based on the H.G. Wells book) had technology (nuclear weapons) destroying civilization. 2001. A Clockwork Orange. Soylent Green. Alien. Blade Runner. The list goes on.
The difference is that we now live in a society where advanced technology permeates all of our lives. Nearly everyone now walks around with computers in their pockets that are far more powerful than the computers that filled up rooms just a few decades ago. Nearly the entirety of human knowledge is now just a few clicks or swipes away at any given moment. The vast majority of our recent technological breakthroughs, I think everyone would agree, have been overwhelmingly good for society.
And yet, Hollywood still seems sure that this is going to change. That at some point, our meddling with technology will create HAL 9000 or Skynet, and technology will turn on us.
The example I ended up tweeting back at Dixon as an answer to his thesis was Star Trek. As Grantland noted recently in looking back at the 25th anniversary of Star Trek: The Next Generation:
Gene Roddenberry’s guiding vision of the Star Trek franchise was, famously, that it would offer an optimistic vision of humanity’s future.
And that largely held true through The Next Generation television series:
The Soviet Union collapsed a couple of years into the filming of The Next Generation, and the show’s optimistic future became startlingly coterminous with the optimistic present of the George H.W. Bush administration. Where else but space could you find a thousand points of light? The grand adventure of the NCC-1701-D was no longer to spread civilization, or even defend it; it was just to keep the machinery oiled. Remember 1991, America?
But the recent Star Trek films are a bit different. While I always liked how plot of Star Trek First Contact revolved around making sure a man takes the first flight at warp speed in space to usher in an era of peace on Earth, the actions are kicked into motion by the threat of the Borg — perhaps the ultimate in dystopian technology — taking over the Earth.
The latest Star Trek franchise seems to take a mainly glitz and glam approach to technology — bright white decks on giant starships accentuated with lens flares galore! But there also exists plenty of tech that is also horribly destructive. “Red Matter”, for example.
I saw the latest film, Star Trek Into Darkness, last week. While I enjoyed it, many Trekkie diehards did not. Certainly there are plenty of elements that are more Top Gun than the idea of using technology for exploration. I mean — minor spoiler alert — we have some sort of ultra weapons developed in secret and powered by some vague futuristic technology. And the man with the most technological know-how gets booted off the ship at one point for not wanting to mess around with these things.
Iron Man is another interesting example. It’s seems to be about technology used for good — but only to combat technology used for evil. So it’s basically neutral.
Then there’s the forthcoming Man of Steel. You might think this has little to do with technology (or at least what we commonly think of as technology), but as The New York Times reveals in a profile of the film’s director:
The film also emphasizes the world of Krypton before its annihilation — a bleak, utilitarian planet with sophisticated if downright creepy technology — and the treachery of the Kryptonian villain Zod (Michael Shannon), who finds Kal-El on earth. The result is an unapologetic science-fiction spin on Superman, and while that may shatter audiences’ expectations for pure, unalloyed realism in “Man of Steel,” Mr. Snyder said this approach was built into the DNA of the character.
Why is Superman on Earth? Because technology has led to the destruction of his home planet. I can’t wait to see what the author views as “downright creepy”.
Minority Report is one of my favorite recent sci-fi films. While the future envisioned there doesn’t seem so bad (and the filmmakers went out of their way to make the futuristic world as feasible and realistic as possible), the underlying premise is still pretty dystopian. Also: eye-scanning tech to show you ads. Spider-like robots that scan everything. This sure sounds like The New York Times’ idea of hell.
Another Spielberg film, A.I., paints a peaceful, yet melancholy future where technology tries to but can’t quite replace elements of humanity. It’s far from Utopia. Especially when you consider that ultimately — again, spoiler alert — all our technology can’t save the human race from extinction at the hands of another ice age. Even though our technology, the robots, live on!
Speaking of robots, one of the best sci-fi films I’ve seen recently is Robot & Frank. It’s a decidedly smaller type of science fiction that focuses on an elderly man’s relationship with his caregiving robot. The film is actually quite sweet, but again, hardly a full-on endorsement of technology.
In Gattaca, we again find a fairly peaceful and advanced futuristic society. But the core technology of the film, DNA sequencing — something rapidly becoming a reality in our actual world — has led to a world with a whole new level of prejudices.
The Matrix, Avatar, Prometheus, now I’m just looking over films I own that fit the mold. All are either dystopian or a net-negative for technology. The most positive one I can find is Contact, which still has plenty of negative technological elements (and this is a film based on a book written by perhaps the quintessential science/technology optimist, Carl Sagan).
Where is the It’s a Wonderful Life set in 2150? Are a few scenes from Back to the Future Part II really the best we got?
Again, I think the answer is that we already live in a technological utopia of sorts. No, the world isn’t perfect, but the recent advances in technology have given us so much. And people go to the movies to escape reality. It’s just too bad that science fiction films have essentially become horror movies.
Catégories: News informatiques
Kim Dotcom Claims He Invented Two-Factor Authentication, Has A Patent To Prove It
Techcrunch - il y a 22h 20 min
Oh, Kim Dotcom. You just never stop surprising us.
Just hours after Twitter finally rolled out its long-awaited Two-Factor authentication feature to protect accounts, the Megaupload founder is claiming to have invented the entire mechanism… and he’s got a patent to prove it.
“But they won’t even verify my Twitter account?!”, he says.
The patent in question can be viewed here. Filed for in 1998 and published two years later, it lists a Kim Schmitz — Dotcom’s name before he changed it in 2005 — as the sole assignee.
For the unfamiliar, two-factor authentication is a mechanism intended to make it more difficult for hackers to access accounts that aren’t their own. When a user attempts to log in to a service from an unrecognized computer, the service sends a one-time password to an alternative device (like, say, a cell phone) known to belong to that user. At least theoretically, hacking a user’s account would thus require access to that device in addition to their password.
Google, Facebook, Twitter, and countless other monstrous sites all use two-factor authentication to protect user accounts, and Kim Dotcom’s tweets suggest that he hasn’t seen a cent from any of ‘em for the alleged “massive IP infringement.”
Google, Facebook, Twitter, Citibank, etc. offer Two-Step-Authentication.
Massive IP infringement by U.S. companies. My innovation. My patent—
Kim Dotcom (@KimDotcom) May 22, 2013
So, will he sue?
It seems he has at least considered it:
I never sued them. I believe in sharing knowledge & ideas for the good of society. But I might sue them now cause of what the U.S. did to me—
Kim Dotcom (@KimDotcom) May 22, 2013
But he quickly switched to a different approach; instead of getting into a legal battle with a bunch of giants, Dotcom would prefer that Google, et al. continue to use “[his] patent for free,” in exchange for financial assistance in his ongoing legal battle:
Google, Facebook, Twitter, I ask you for help. We are all in the same DMCA boat. Use my patent for free. But please help funding my defense.—
Kim Dotcom (@KimDotcom) May 22, 2013
All of our assets are still frozen without trial. Defending our case will cost USD 50M+. I want to fight to the end because we are innocent.—
Kim Dotcom (@KimDotcom) May 22, 2013
Given the rather broken state of software patents, it’s not impossible to imagine that there’s at least one other person or company out there that can claim to have invented it, with patent in hand. This patent held by Dynapass Inc., for example, was approved in 2006 for “Use of personal communication devices for user authentication.” We’re searching for other instances of similar patents.
As strange as it may seem for those who only know him as the founder of a file uploading site that was raided by the FBI last year, it would actually make quite a bit of sense for Dotcom to have security-related patents. His first brush with notoriety came in 1994, when he was arrested in Germany at the tender age of 20 for hacking calling cards. Those who spend their lives looking for security holes are often the same who come up with the solutions.
Catégories: News informatiques
LinkedIn Has Definitely Acqui-Hired Maybe, Omar Hamoui's Polling Startup, Minus Hamoui Himself
Techcrunch - il y a 22h 59 min
Fresh from closing its purchase of newsreading app Pulse, LinkedIn has made another acquisition to dive deeper into the mobile space. TechCrunch has found out, and confirmed, that the social network has aqui-hired Maybe, the social polling startup founded by Omar Hamoui — the man who set up, ran and then sold mobile ad company AdMob to Google for $750 million.
All staff from Maybe, except for Hamoui himself, are now at LinkedIn and working in its mobile division. That includes four engineers and one designer, LinkedIn has told us. Meanwhile, Maybe itself has now shut down. Financial terms of the deal are not being disclosed.
Maybe first emerged in June of last year, a startup that was incubated and spun out of Hamoui’s now-defunct startup generator Churn Labs.
Maybe was one of the contenders in the area of polling startups — an area that has seen some other M&A activity, specifically with the acquisition of GoPollGo by Yahoo. Others include Seesaw, Fashism and Thumb.
It’s not clear why Maybe closed up shop so fast. Maybe because the polling space is so crowded? Maybe because Hamoui is working on something else? Maybe because LinkedIn made Maybe an offer it couldn’t refuse? LinkedIn is not commenting further, and we have not yet heard back from Hamoui himself. Maybe we will update when we do.
Update: Hamoui has now responded to confirm the acqui-hire as well, and explain a little more of what went on:
“After a number of different product directions we didn’t feel that what we were building was having the impact we wanted,” he says.
Putting aside competitive pressures in the polling space and startups in general looking for just the right product for the market, there is a connection between LinkedIn and Admob: Kevin Scott, SVP of Engineering at the social network, was previously VP of Engineering at AdMob. TechCrunch understands that after Hamoui and his two co-founders, Haider Sabri and Wayne Pan, met with him, they all decided it would be a natural next step for the mobile-focused team that they had built up.
“Although we had plenty of cash of in the bank, we were really impressed with the team and vision at LinkedIn,” says Hamoui. “Having the excellent mobile focused team we had built join them was clearly a way to have the kind of impact we were hoping for.”
Hamoui says the his own next steps “aren’t locked down yet.” We’ll definitely keep you posted with what we find out.
Catégories: News informatiques
Encoding.com's Vid.ly Integrates With FreeWheel To Provide Monetization Of Universal, Cross-Platform Video URLs
Techcrunch - mer, 22.05.2013 - 23:00
Cloud encoding vendor Encoding.com launched Vid.ly a couple of years ago to provide video creators with a way to publish a single universal video URL and then have that content accessible on any device. Now it’s providing a way to monetize those videos, thanks to an integration with ad delivery platorm FreeWheel.
The idea behind Vid.ly is that Encoding.com does all the hard work of encoding it into as many video formats and renditions as necessary, then serving up the appropriate copy of the video depending on which device was accessing it. In addition to transcoding, it also provided all of the storage, video player technology, device detection, streaming, and analytics needed by video creators. Customers could simply connect with the Vid.ly API and have a single universal URL created for them.
All of that’s great, especially for brands and agencies and marketers who wish to make their videos playable for all audiences on every PC, mobile phone, or tablet. But what Vid.ly didn’t provide (until now) was a way to monetize all of those videos. Hence, the partnership and integration with FreeWheel.
By integrating with FreeWheel’s ad-serving platform, Vid.ly will be able to provide all the same convenience and reach to publishers, but it will also enable them to monetize those videos across all those devices. By connecting with Encoding.com’s user interface or API, when a video is requested, Vid.ly will pass along user info to the FreeWheel ad server and pass along targeted ads along with the video. Pre-rolls, mid-rolls and post-rolls, as well as banner overlays, will all be supported.
Encoding.com has raised $4.5 million since being founded in 2008. While Vid.ly is a growing piece of its business, the company is still primarily focused on providing cloud encoding services to a growing number of publishers moving their content online.
Catégories: News informatiques
GiftCards.com Agrees To Buy Giftly To Grow A Mobile Platform
Techcrunch - mer, 22.05.2013 - 21:19
GiftCards.com, a Pittsburgh-based company that has been around for more than a decade and has sold 5 million gift cards, agreed to buy San Francisco startup Giftly to grow out a mobile platform.
The terms of the deal weren’t disclosed, but Giftly had raised about $2.8 million from investors including Baseline Ventures, SoftTech VC, Floodgate, Thrive Capital, and Techstars’ David Tisch.
Giftly’s acquisition follows a number of other ones. Karma was picked up very early by Facebook although it may not produce meaningful revenue for some time for the social network, according to its earnings results earlier this year. Another gifting startup, Giftiki, which pooled together people’s money to get gifts, was acquired by Launchrock.
Giftly built a platform that avoided the hassle of individually dealing with merchants and point-of-sale systems. They came out with a native mobile app last fall that made it easier to send presents to friends and family.
The company’s platform didn’t put any limitations on what kinds of presents you could send because the company had a web of relationships with banks and credit card processors. When a recipient would go to redeem their gift, they would pay out of their own pocket, but Giftly would reimburse them that amount through their credit card.
GiftCards.com said Giftly will be rolled into their operations, but will maintain offices in San Francisco.
“We will continue to build out Giftly,” said Giftly’s CEO Timothy Bentley. “Our backend infrastructure will be used for their next generation products. We’ll continue to expand
the ways our technology and services are available to developers, through our API, and merchants, through our merchant services.”
The company is also looking to raise a first venture round, even though it’s been around for more than 10 years. That round will go toward completing the acquisition of Giftly. GiftCards.com has been around since 1999; they sell personalized, pre-designed and discount gift cards.
Catégories: News informatiques
Twitter Ups Web Security With Two-Factor Authentication Via SMS, But Shared Accounts May Still Be In Danger
Techcrunch - mer, 22.05.2013 - 21:18
After scores of accounts were potentially compromised a few months ago, Twitter today launched two-factor authentication through SMS to protect people from hacks and phishing scams on the web. Unfortunately, it may not help shared accounts like big brands and news agencies where multiple people need to be able to log in and out but only one phone number can get the login verification codes.
Following the Twitter security incident in February where hundreds of thousands of accounts had to have their credentials reset, the tech world demanded Twitter offer two-factor authentication. Wired’s Mat Honan reported last month that Twitter was internally testing the feature. But since then, several prominent accounts including the Associated Press had been hacked through phishing tricks that the security feature could have prevented. With two-factor authentication now in place, we’ll hopefully see fewer compromised individual accounts.
However the brands and news outlets whose accounts are the most valuable to hackers may not benefit from the feature. They can only set one phone number as the recipient of the two-factor authentication codes, but may have several staff members who need to access the account. If they enabled it, whoever carried the phone registered with Twitter would have to relay the code to all the other staffers to get it to whoever needed it. That hassle might prevent shared accounts from turning on login verifications, and so the hackings may continue.
Hopefully the fact that Twitter labeled its security blog post “Getting Started With Login Verification” means more advancements are on the way that might protect shared accounts. Twitter’s product security team member Jim O’Leary writes “much of the server-side engineering work required to ship this feature has cleared the way for us to deliver more account security enhancements in the future. Stay tuned.”
How Twitter Two-Factor WorksThe feature is rolling out now. If you don’t see it in your account settings, you should soon. To enable two-factor authentication, check the box next to Account Security that explains “Require a verification code when I sign in.” You’ll need to enter your phone number if you haven’t already saved it with Twitter. Once you receive a confirmation SMS on your phone you can complete activation of the security feature.
From then on when you enter your name and password to log in on Twitter.com, you’ll get a text message with a verification code you need to enter to prove you’re the account owner. The idea is that if someone steals your name and password, they probably don’t have your phone, too, and they need both to login as you. Twitter’s “login verification” doesn’t work with its mobile apps, though, so you’ll need to use temporary app passwords to stay safe when logging in on your small screen.
You can watch a video here or below to learn how to use Twitter’s two-factor authentication. You can also check out its help center documentation.
Catégories: News informatiques
Twitter Introduces Charts By Genre And Popularity For Its #Music Service
Techcrunch - mer, 22.05.2013 - 21:16
We’ve confirmed with Twitter that it has rolled out a new part of its #Music service for the web, charts that we were accustomed to from the company We Are Hunted, that it acquired and now powers the service.
The charts are broken up into a few areas: the familiar genre breakdown, as well as some categories like “Superstars” and “Unearthed” that appear to be built based on current Twitter trends and trajectory of artist mentions. This is leveraging all of the data that Twitter is collecting from tweets that include links to tracks from popular and emerging artists.
As you click on each category, the tiles on the page swap out quickly, letting you surf around to find new artists and songs. The categorization was a necessity to be able to find hidden gems, as the original breakdown of Popular and Emerging changed so rapidly:
These are the types of charts that will get artists themselves more engaged on Twitter, as well as catch the attention of record labels who want to know what people are saying about the musicians that they’ve signed. Everyone in a band wants to know how well they stack up against others. In fact, some artists didn’t see the service coming at all, and were pleased with all of the new attention they were getting.
The service, which is still finding its footing, is still in the mode of getting musicians to participate by getting on Twitter and engaging with their fans. That engagement gives them a better shot of shooting up the charts and being found. With the addition of charts, which music listeners are also familiar with, people will be able to go deeper in finding songs that fit the genre that they like the most. Rather than waiting for Twitter to pair you with matches that it’s taking a guess on, the power is now in your hands.
If you’re an Rdio or Spotify user, then the entire #Music experience is seamless, but if you’re only buying music from iTunes, you’re not getting to hear full tracks within the app. It’s going to take a while for #Music to grip, as are a lot of Twitter’s “discovery tools.” As the company onboards more people who aren’t interested in tweeting, just browsing, they will benefit from sites like #Music being broken out. For those who are actively tweeting, it’s kind of neat to imagine that your support through tweets could shoot a band or artist up the “charts.”
These charts aren’t available for the Twitter #Music iOS app but are available to everyone on the web today.
Catégories: News informatiques
Founder Stories: Parse's Ilya Sukhar On Founding A Startup With Strangers
Techcrunch - mer, 22.05.2013 - 21:00
For this week’s episode of Founder Stories, I sat down with Ilya Sukhar, co-founder and CEO of Parse. The interview was taped days before Parse was acquired by Facebook last month. Parse is a cloud app platform that provides a set of SDKs that enable developers to focus on the execution of their application instead of rebuilding backend functionality for every mobile platform. Sukhar shares his experience of leaving Salesforce and going through Y Combinator.
Sukhar, who entered YC as a solo founder, was connected to co-founder Kevin Lacker through Paul Graham. The duo then joined up with another co-founding team about a month into YC to build Parse.
“It was a big risk,” says Sukhar. “The founding relationship is a really deep one and there’s a lot of ups and downs to go through together.” Having only known his co-founders for a short time before deciding to work together, Ilya explains the risks and reality of starting a company with strangers. “It worked out well for me but I would not recommend it to other folks.”
In the later half of our discussion, Sukhar explains how he uses arguing tactics to learn whether an employee is a good fit and why stepping back from coding to focus on under-staffed areas of the company has given him the opportunity to learn more about each role before hiring someone to fill it.
Editor’s Note: Michael Abbott is a general partner at Kleiner Perkins Caufield & Byers, previously Twitter’s VP of Engineering, and a founder himself. Mike also writes a blog called uncapitalized. You can follow him on Twitter @mabb0tt.
Catégories: News informatiques
Adobe Acqui-hires Thumb Labs To Make Mobile Apps For Behance And Its New Creative Cloud
Techcrunch - mer, 22.05.2013 - 20:58
Another step for Adobe in its bid to become the go-to place in the cloud for those working in design and other creative industries: it is acquiring Thumb Labs, a bootstrapped, New York-based mobile app design agency.
Jared Verdi, one of the co-founders of Thumb Labs along with Rich Kern, tells TechCrunch that financial terms of the Thumb Labs acquisition are not being disclosed.
The news follows on from Adobe’s acquisition of another New York-based design startup, Behance, a platform for designers and others in the creative industries to share their work, which Adobe picked up in December 2012 reportedly for around $150 million. Earlier this month, Adobe put the Behance acquisition into context when it announced a massive push on its Creative Cloud strategy, with social/community features powered by Behance.
Verdi tells TechCrunch that Thumb Labs will see out existing contracts it has with other clients, but as of May 31, it will focus its efforts exclusively on making mobile apps for Behance.
That’s a position it knows well. Thumb Labs, which officially launched as a business in 2011, created the first mobile app for Behance, and as it points out in a note announcing the deal on its site, “We have been working closely with their talented team ever since.” That’s included a new version of the Behance app, and its Creative Portfolio app. There are under 10 people working for Thumb Labs right now, Verdi says, and all of them are joining Adobe, based out of New York.
Thumb Labs’ other clients have included a roster of startups, such as TechStars alum Bondsy (a platform to trade goods with friends); CanDoBaby (an app to make baby books); and ReadyForZero (a debt management app).
The main part of Thumb Labs’ work will now be focused both on maintaining Behance’s existing apps, as well as developing new ones. This will include “definitely some tablet work”, including an iPad app, as well as apps for more platforms beyond Apple’s, and in general making Behance’s main site design responsive so that it’s more mobile-web friendly.
Over time, there will be more focus on other Creative Cloud initiatives, which makes sense considering how linked the rise in cloud services has been with the boom in smartphone and tablet use. “We’ll also be working with other teams at Adobe for integration into the Creative Cloud. Mobile is a big part of that,” Verdi said.
In a way, getting acquired by Adobe is a natural fit for a design house like Thumb Labs, and Verdi says that it’s coming at a key time of change for its new owner. “In the creative profession everyone uses Adobe products, and the new focus on Creative Cloud is the biggest change we’ve seen in a while,” he said. “They’ve announced a number of exciting things, and hopefully we will be a part of them, too.”
Catégories: News informatiques
We Want YOU To Be The New TechCrunch Startup Battlefield Editor
Techcrunch - mer, 22.05.2013 - 20:48
The Startup Battlefield competition at our Disrupt events is like a mini startup school. The dozens of chosen startups that go through the Battlefield training process end up with solid presentation skills, hard-earned pitching prowess and newfound courage.
And also, lots of public visibility, which is great for getting users, hiring top employees and luring clients and investors.
The Battlefield has gone so well that our current staff has been getting overwhelmed by the record number of applications. We need help, so we’re creating a new position called the Battlefield Editor.
We’re looking for a bright, talented person to help manage the entire process, from bringing in applicants to picking the 30 finalists and getting them ready for the Disrupt stages in San Francisco, New York and, this year’s addition, Berlin. In this position, you’ll also get to give out a huge trophy and a big cardboard check for $50,000 to one lucky startup, as they debut to the media and the investor world. Battlefield winners and finalists have included huge success stories like Mint and Yammer among others.
Are you already in the Startup Whisperer role at a popular accelerator and think you can take your show on the road? Read TC every day, just finished your MBA and want a more meaningful job than McKinsey? Can you find the Next Big Thing? Send your resume and a letter explaining your interest here.
Job Description
TechCrunch is looking for someone to oversee the Startup Battlefield process in all its phases — including applicant recruitment, applicant review and final selection (working under the direction of TC’s co-editors), finalist training and rehearsals, and finally stage management at Disrupt. The role’s title is Battlefield Editor. In addition to those responsibilities, the role will focus on expanding our network of angels, incubators, VCs and accelerators to recruit a stronger pool of Battlefield applicants, strengthening our rehearsal program, and developing the Battlefield franchise, both online and offline, for applicants and alums.
The role requires a strong writer who can post on TechCrunch about Battlefield matters, as well as manage many threads of communication with the many parties who make up the Battlefield. The core of the job is a strong ability to work with relatively green, unlaunched startups and prepare them to present brilliantly on the TC Disrupt stage before a group of highly distinguished judges. That preparation process takes enormous focus and commitment. Beyond that core requirement, the role will also work to help expand the Battlefield franchise in a variety of ways, including improved ties with Battlefield alums.
Candidates should have deep experience in the Silicon Valley startup world and direct experience working with startups and investors to help shape new ideas and prepare them to pitch investors. They should possess very strong personal and written communication skills, outstanding organizational skills, a high capacity for detail work, and a very patient and winning attitude.
Catégories: News informatiques
Google X Acquires Makani Power And Its Airborne Wind Turbines
Techcrunch - mer, 22.05.2013 - 20:43
After previously investing in the company, Google has now acquired Makani Power, a green energy startup that is currently building airborne wind turbines. The acquisition was first reported in Brad Stone’s Businessweek story about Google X, and judging from Stone’s story, the team will join Google X. Google invested $10 million in the Alameda, Calif.-based company in 2006 and another $5 million in 2008. As far as we can see, this also marks the first time Google has acquired a company specifically for its Google X skunkworks.
Stone reports that Google CEO Larry Page approved the acquisition, but as Google X’s director Astro Teller notes, Page said that X “could have the budget and the people to go do this, but that we had to make sure to crash at least five of the devices in the near future.”
The company was founded by Saul Griffith and Don Montague, a former World Cup windsurfer. The price of the acquisition was not disclosed.
Google has confirmed this acquisition and provided us with the following statement from Astro Teller, Google X’s “Captain of Moonshots”:
Creating clean energy is one of the most pressing issues facing the world, and Google for years has been interested in helping to solve this problem. Makani Power’s technology has opened the door to a radical new approach to wind energy. They’ve turned a technology that today involves hundreds of tons of steel and precious open space into a problem that can be solved with really intelligent software. We’re looking forward to bringing them into Google[x].
Makani says it hopes that this acquisition will provide it with “the resources to accelerate our work to make wind energy cost competitive with fossil fuels.” The acquisition comes just a week after the company completed the first autonomous flight of its Wing 7 prototype.
Here is how TechCrunch columnist Matylda Czarnecka described the project back in 2012:
The Makani Airborne Wind Turbines, which resemble mini airplanes, are launched when wind speeds reach 3.5 meters per second. Rotors on each blade help propel it into orbit, and double as turbines once airborne. The blades are tethered to the ground with a cord that delivers power to throw them into the sky and receives energy generated by the turbines to be sent to the grid-connected ground station.
Catégories: News informatiques
Join CrunchGov's Town Hall With @CoryBooker On Immigration For #iNewark Right Now
Techcrunch - mer, 22.05.2013 - 20:41
Some of the Internet’s most notable personalities are bringing attention to the need for immigration reform in a 36-hour social media marathon, The March for Innovation. It’s an issue we know our readers care about, so we’re thrilled to give you the opportunity to join part-time superhero, full-time mayor of Newark, definitely-maybe Senate candidate, and one of The Most Innovative People In Democracy, Cory Booker, in a rousing town hall. Mayor Booker and I will be answering questions on Twitter and responding to a few reader questions in our comments (officially begins Noon PT).
Background
As I’ve written about before, the United States definitely has a costly tech-talent shortage, which can only be filled by attracting the best and brightest from around the world. Despite near unanimous support for more high-skilled immigrants, the United States Congress could not move forward without a comprehensive package that included all foreign-born workers.
A set of proposed drafts that will eventually become a single comprehensive bill is currently winding its way through both chambers of the Congress; sticky issues on agriculture workers, border security, gay rights, and an abusive high-skilled visa system threaten to derail any progress at all.
How To Influence
As Senator Jerry Moran (CrunchGov Grade: A) told me, policymakers really do respond to public pressure, especially social media. The March For Immigration isn’t about advocating a particular position, but about letting Congress know that the electoral consequences of failing to pass a bill will be greater than passing an imperfect one.
To participate in the discussion, comment below and/or tweet Booker (use hashtag #iNewark).
Here are a few very important questions that citizens should be asking
- Is immigration reform a voting issue for you? If so, why? If you have a personal story, please tell us on Twitter or in the comments.
- Do you believe that high-skilled immigrants create or take jobs from Americans? One large union, the AFL-CIO, has supported a 90-day hiring wait period to force employers to seek out Americans first (calling the tech industry “greedy” for opposing it). This waiting period has consequences; for the first time in decades, the U.S. is bleeding high-skilled talent because immigrants don’t feel welcome. Immigrants, over the long run, have founded extraordinarily profitable companies, such as Google and PayPal, so the question is complex.
- Should rights for foreign-born same-sex couples be included? Recently, the Senate rejected a provision to grant the right for same-sex couples to petition for citizenship, on the fear immigration reform would not pass. Is it worth risking the bill to include equal protection?
- We know the current visa system is prone to abuse. What can we do to prevent such abuse and make an immigration bill more appealing to concerned lawmakers?
We look forward to your insightful ideas.
Catégories: News informatiques